Tichu took much of its rules and mechanics from Zheng Fen. It is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process. The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination — single card, pair of cards, sequence of pairs, full house, etc. — or pass. If play passes all the way back to the player who laid the top cards, they win the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc. The last player out in a round gives all the cards they won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses — but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to playing any card. This indicates that the player thinks they can empty their hand first this round; if they do so, their team scores 100 points, and if not, their team instead loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only their first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal). The first team to 1,000 points wins. | |
遊戲設計師 | Urs Hostettler |
美術師 | Kerri Aitken, Christine Alcouffe, Res Brandenberger, François Bruel, Philippe Guérin, Urs Hostettler, Chris Quilliams, Valerie Vekemans, Franz Vohwinkel |
出版商 | Fata Morgana Spiele, 999 Games, ABACUSSPIELE, Filosofia Éditions, G3, GP Games, Hobby World, HomoLudicus, Korea Boardgames Co., Ltd., Playhouse Ltd, Rio Grande Games, Swan Panasia Co., Ltd., TIKI Editions, uplay.it edizioni, Vennerød Forlag AS |
出版年份 | 1991 |
玩家數量 | 4 - 4 |
玩家票選的遊玩人數 | 最佳遊玩人數: 4+ 人 建議遊玩人數: 4 人 (296 名玩家投票得出以上結果) |
遊玩時間 | 60分鐘 |
廠商建議之玩家年齡 | 10歲或以上 |
玩家票選之最佳玩家年齡 | 12歲或以上 (59 名玩家投票選出) |
語文能力要求 | 遊玩時不需要閱讀文字 (67 名玩家投票選出) |
類別 | Card Game |
遊戲機制 | Hand Management, Ladder Climbing, Predictive Bid, Team-Based Game |
遊戲擴充 | Stadt Land Spielt Limitierte Sonderdrucke 2015, Tichu Booster |
所屬系列 | Card Games: Climbing, Card Games: Outplay, Card Games: Shedding / Stops, Components: Traditional Playing Cards, Digital Implementations: Board Game Arena, Digital Implementations: BrettspielWelt, Digital Implementations: Steam, Digital Implementations: Tabletopia, Series: Deluxe card game (Z-Man / Filosofia) |
遊戲名稱 | Tichu |
別名 | Tai Pan, Taipan, Тичу, Тичу, ティチュー, 地主, 티츄 |
BGG重度 | 2.3372 / 5.0 |
BGG評分 | 7.5767 / 10.0 |
資料由 boardgamegeek.com 提供。
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