In the 1970s, the governments of the world faced unprecedented demand for energy, and polluting power plants were built everywhere in order to meet that demand. Year after year, the pollution they generate increases, and nobody has done anything to reduce it. Now, the impact of this pollution has become too great, and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean, sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects and to invest in their implementation. If the pollution isn't stopped, it's game over for all of us. In the game CO₂, each player is the CEO of an energy company responding to government requests for new, green power plants. The goal is to stop the increase of pollution while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise, money, and resources to build these clean power plants. Energy summits will promote global awareness, and allow companies to share a little of their expertise while learning still more from others. In CO₂, each region starts with a certain number of carbon emissions permits (CEPs) at its disposal. These CEPs are granted by the United Nations, and they must be spent whenever the region needs to install the energy infrastructure for a project or to construct a fossil fuel power plant. CEPs can be bought and sold on a market, and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs. Money, CEPs, green power plants that you've built, UN goals you've completed, company goals you've met, and expertise you've gained all give you victory points (VPs), which represent your company's reputation — and having the best reputation is the goal of the game … in addition to saving the planet, of course. This new totally re-designed edition of CO₂ features a completely new iconography, an entirely new rulebook with lots of 3D pictures for easy comprehension of the rules, more balanced gameplay, a new events deck, improved and streamlined mechanisms, and upgraded wooden components for the power plants instead of the cardboard tokens in a game with a shorter play length. This version also features a co-operative mode of play as well as solo play based on goals. | |
遊戲設計師 | Vital Lacerda |
美術師 | Ian O'Toole, Paula Simonetti, Giacomo Tappainer |
出版商 | Giochix.it, Ediciones MasQueOca, MeepleBR, Stronghold Games |
出版年份 | 2018 |
玩家數量 | 1 - 4 |
玩家票選的遊玩人數 | 最佳遊玩人數: 4 人 建議遊玩人數: 1, 2, 3, 4 人 (65 名玩家投票得出以上結果) |
遊玩時間 | 120分鐘 |
廠商建議之玩家年齡 | 12歲或以上 |
玩家票選之最佳玩家年齡 | 14歲或以上 (14 名玩家投票選出) |
語文能力要求 | 遊玩時不需要閱讀文字 (7 名玩家投票選出) |
類別 | Economic, Environmental, Industry / Manufacturing |
遊戲機制 | Area Majority / Influence, Cooperative Game, Open Drafting, Semi-Cooperative Game, Solo / Solitaire Game, Tile Placement, Worker Placement |
遊戲擴充 | CO₂: Second Chance – Limited Pack Expansion and Upgrade |
所屬系列 | Crowdfunding: Giochistarter, Digital Implementations: Tabletopia, Players: Games with Solitaire Rules, Theme: Climate Change, Theme: Environmental Protection / Degradation / Pollution |
遊戲名稱 | CO₂: Second Chance |
別名 | CO2: Second Chance, CO2: Segunda Chance, CO2: Segunda Oportunidad |
BGG重度 | 4.0622 / 5.0 |
BGG評分 | 7.56179 / 10.0 |
資料由 boardgamegeek.com 提供。
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