In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult... Terra Mystica FAQ | |
遊戲設計師 | Jens Drögemüller, Helge Ostertag |
美術師 | Dennis Lohausen |
出版商 | Feuerland Spiele, Bard Centrum Gier, Capstone Games, Cranio Creations, Devir, Filosofia Éditions, FunBox Jogos, Gém Klub Kft., HomoLudicus, Mandala Jogos, MINDOK, Swan Panasia Co., Ltd., White Goblin Games, Z-Man Games, Zvezda, テンデイズゲームズ(TendaysGames) |
出版年份 | 2012 |
玩家數量 | 2 - 5 |
玩家票選的遊玩人數 | 最佳遊玩人數: 5+ 人 建議遊玩人數: 3, 4, 5 人 (1005 名玩家投票得出以上結果) |
遊玩時間 | 150分鐘 |
廠商建議之玩家年齡 | 12歲或以上 |
玩家票選之最佳玩家年齡 | 14歲或以上 (196 名玩家投票選出) |
語文能力要求 | 遊玩時不需要閱讀文字 (182 名玩家投票選出) |
類別 | Civilization, Economic, Fantasy, Territory Building |
遊戲機制 | End Game Bonuses, Hexagon Grid, Income, Increase Value of Unchosen Resources, Network and Route Building, Tech Trees / Tech Tracks, Turn Order: Pass Order, Variable Player Powers, Variable Set-up, Victory Points as a Resource |
遊戲擴充 | Terra Mystica: 4 Town Tiles, Terra Mystica: Automa Solo Box, Terra Mystica: Fan Factions, Terra Mystica: Fire & Ice, Terra Mystica: Merchants of the Seas, Terra Mystica: Mini expansion, Terra Mystica: Shipping Value promo card |
所屬系列 | Category: Combinatorial, Components: Control Boards, Components: Map (Continental / National scale), Components: Wooden pieces & boards, Creatures: Dwarves & Gnomes, Digital Implementations: Board Game Arena, Digital Implementations: Google Play, Digital Implementations: Steam, Digital Implementations: Tabletopia, Digital Implementations: Yucata, Mechanism: Tableau Building, Series: Terra Mystica |
遊戲名稱 | Terra Mystica |
別名 | Терра Мистика, テラミスティカ, 神秘大地, 테라 미스티카 |
BGG重度 | 3.9726 / 5.0 |
BGG評分 | 8.07756 / 10.0 |
資料由 boardgamegeek.com 提供。
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