Sultans of Karaya will feel familiar to fans of Werewolf/Mafia in that players each have a secret role and (most of them) belong to one of two teams, each team having a specific way to win the game. The two teams are: • Sultan and Guards (Loyalists) – to win, they must eliminate all the Assassins and have no more than two Slaves still in play, or the Sultan must survive for a round after being revealed. • Assassins and Slaves (Rebels) – to win, they must kill the Sultan or have three Slaves seated adjacently with their identities revealed, in which case a slave revolution brings down the Sultan. The number of role cards in play equals one more than the number of players, with exactly one Sultan, as many Guards as Assassins (with at least one in play), and at least three Slaves in the mix. Zero to four neutral characters will also be in play, each unique and each with the ability to win with one team or the other. The Slave Driver, for example, wins with the Rebels if face-down when the round ends and wins with the Loyalists if face-up, while the Fortune Teller must correctly predict the winning team. At the start of the game, each player secretly receives one role card, with one card placed face-down in the middle of the table. On a turn, a player can peek at another player's role card, switch/hide (if your role is face-down, switch cards with another player or the spare role card; if face-up, make other players hide their eyes, then secretly switch with any other face-down role card), or use a character action: Guards can detain other players, forcing them to lose their turn; Slaves try to bring about a revolution; Assassins can eliminate any player at the risk of a Guard intervening and killing them instead. The neutral characters have more complex actions. The Belly Dancer, for example, neutralizes adjacent Guards, preventing them from detaining others or warding off assassination – but only if she's revealed. (If she's revealed and using her powers, she's working for a Rebel win; otherwise she can stay hidden and score if the Loyalists win.) The Vizier can force another player to reveal himself and use his special action. Players on the winning team score one or two points depending on whether they were face-up – that is, working publicly for the cause – or face-down. At the end of a round, redeal all the role cards. The player with the most points after five rounds wins the game. | |
遊戲設計師 | Alex Weldon |
美術師 | Marina Fahrenbach, Terry Michaux, Gints Rudzītis, Alex Weldon |
出版商 | Brain Games, Heidelberger Spieleverlag, Hobby Japan, Korea Boardgames Co., Ltd., Lifestyle Boardgames Ltd, MJ Games, MYBG Co., Ltd., Swan Panasia Co., Ltd. |
出版年份 | 2011 |
玩家數量 | 5 - 15 |
玩家票選的遊玩人數 | 最佳遊玩人數: 15 人 建議遊玩人數: 7, 8, 9, 10, 11, 12, 13, 14, 15 人 (14 名玩家投票得出以上結果) |
遊玩時間 | 60分鐘 |
廠商建議之玩家年齡 | 12歲或以上 |
玩家票選之最佳玩家年齡 | 10歲或以上 (2 名玩家投票選出) |
語文能力要求 | 遊玩時需要閱讀小量文字 - 遊戲語言並非母語的玩家也能很快明白或有輔以圖示說明 (4 名玩家投票選出) |
類別 | Arabian, Bluffing |
遊戲機制 | Player Elimination, Team-Based Game, Variable Player Powers |
遊戲名稱 | Sultans of Karaya |
別名 | Mafioso, Mafioso, Oh, Sultan!, Sultans de Karaya, Султан на миг, カラヤのスルタン, 刺杀苏丹王, 推翻蘇丹, 삼국지: 비밀결사 |
BGG重度 | 1.7826 / 5.0 |
BGG評分 | 6.3179 / 10.0 |
資料由 boardgamegeek.com 提供。
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